Boost your server's player retention with the 0Tick Daily Rewards System. This script is designed to reward your community for the time they spend in-game. Unlike traditional daily rewards that reset every 24 hours regardless of activity, this system tracks actual playtime, ensuring rewards are earned through engagement.
Core Features
- Universal Compatibility: Out-of-the-box support for QBCore, QBX, ESX, and Standalone setups.
- Inventory Integration: Works seamlessly with ox_inventory, qb-inventory, and standard framework inventories.
- Smart Progression: A 7-day reward cycle where each "day" is unlocked by 24 hours of actual playtime.
- Diverse Reward Types: Give your players cash, bank balance, items, weapons (with ammo), or even temporary/permanent vehicles.
- Persistent Tracking: Playtime is saved at configurable intervals and upon menu closure, ensuring no data loss.
- Fully Translatable: Easy-to-use locale system (English and Turkish included by default).
- Modern UI: A clean, high-performance NUI that fits any server theme.
Why Choose This Script?
Developed by PARVA, this system is optimized for high-population servers. It uses efficient database queries (oxmysql/mysql-async) and provides a "set and forget" experience for server owners while giving players a reason to stay connected.
Included in the Package
- Comprehensive Documentation
- Database SQL file
- Configurable rewards and settings
- Lifetime updates and support via Discord
Added to README (Support Extension)
Framework & Inventory Compatibility Update This script officially supports QBCore, QBX (QB-core Extension), and ESX frameworks. Inventory support includes ox_inventory, qb-inventory, and default ESX item systems. The script can be configured to "auto-detect" these systems or be manually locked to your specific framework in the
config.lua.