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VEHICLE IMAGES [QB/QBox/ESX ] [OPENSOURCE]

VEHICLE IMAGES [QB/QBox/ESX ] [OPENSOURCE]

# PARVA Vehicle Images

This resource exports images from the `images/` folder to other scripts.

## Installation

1. Add the resource to your server.cfg file:

```

ensure parva_vehicleimages

```

2. Add your images to the `images/` folder (png, jpg, jpeg formats)

## Usage

### Export Functions

#### `GetImagePath(imageName)`

Returns the NUI URL path of the image. Ideal for use in HTML/NUI.

```lua

local imageUrl = exports['parva_vehicleimages']:GetImagePath('vehicle1')

-- Returns: "nui://parva_vehicleimages/images/vehicle1.png"

```

#### `GetImage(imageName)`

Returns image information as an object.

```lua

local imageData = exports['parva_vehicleimages']:GetImage('vehicle1')

-- Returns: {name = "vehicle1", path = "nui://...", url = "nui://..."}

```

#### `ImageExists(imageName)`

Checks if the image exists.

```lua

local exists = exports['parva_vehicleimages']:ImageExists('vehicle1')

if exists then

    print("Image exists!")

end

```

#### `GetAllImages()`

Returns a list of all images.

```lua

local images = exports['parva_vehicleimages']:GetAllImages()

```

## Usage Examples

### Displaying Images in NUI/HTML

```lua

-- Client-side

local imageUrl = exports['parva_vehicleimages']:GetImagePath('my_vehicle')

SendNUIMessage({

    type = "displayImage",

    imageUrl = imageUrl

})

```

```html

<!-- In HTML -->

<img src="<imageUrl>" alt="Vehicle Image">

```

### Simple Usage

```lua

-- You can use without file extension (defaults to .png)

local img1 = exports['parva_vehicleimages']:GetImagePath('vehicle1')

-- With full filename

local img2 = exports['parva_vehicleimages']:GetImagePath('vehicle2.jpg')

```

## Notes

- If you don't specify a file extension, it defaults to `.png`

- Supported formats: `.png`, `.jpg`, `.jpeg` (case-sensitive)

- Images are returned in `nui://` URL format, so they can be used directly in HTML/NUI

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DISABLE SPESIFIC WEAPONS [QB-QBX-ESX]

DISABLE SPESIFIC WEAPONS [QB-QBX-ESX]

# Disable Specific Weapons

Prevents usage of configured weapons by removing them immediately.

## Features

- Configurable weapon list

- Automatically removes disabled weapons

- Prevents weapon usage completely

## Configuration

Edit `config.lua` to add weapons to `Config.DisabledWeapons`:

```lua

Config.DisabledWeapons = {

    GetHashKey("WEAPON_PISTOL"),

    GetHashKey("WEAPON_ASSAULTRIFLE"),

}

```

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NO TRAFFIC [QB-QBX-ESX]

NO TRAFFIC [QB-QBX-ESX]

# No Traffic

Removes NPC vehicles while keeping pedestrian NPCs.

## Features

- Removes all NPC-driven vehicles

- Keeps pedestrian NPCs

- Prevents new NPC vehicles from spawning

- Sets traffic density to zero

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FORCE FIRST PERSON [QB-QBX-ESX]

FORCE FIRST PERSON [QB-QBX-ESX]

# Force First Person

Automatically switches to first person view when holding any weapon.

## Features

- Forces first person when weapon is equipped

- Maintains first person while holding weapon

- Returns to normal view when unarmed

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DISABLE ORIGINAL RADIO [QB-QBX-ESX]

DISABLE ORIGINAL RADIO [QB-QBX-ESX]

# Disable Original Radio

Completely disables GTA's original radio system.

## Features

- Disables radio wheel controls (Q key)

- Disables vehicle radio

- Prevents radio from being turned on

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DISABLE FIRE DAMAGE [QB-QBX-ESX]

DISABLE FIRE DAMAGE [QB-QBX-ESX]

# Disable Fire Damage

Prevents fire and explosion damage to players.

## Features

- Immune to fire damage

- Immune to explosion damage

- Automatically extinguishes player if on fire

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DISABLE AUTO HELMENT [QB-QBX-ESX]

DISABLE AUTO HELMENT [QB-QBX-ESX]

# Disable Auto Helmet

Prevents automatic helmet wearing on motorcycles and bicycles.

## Features

- Disables auto helmet for motorcycles (class 8)

- Disables auto helmet for bicycles (class 13)

- Automatically removes helmet if equipped

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DISABLE AMBIENT SOUNDS [QB-QBX-ESX]

DISABLE AMBIENT SOUNDS [QB-QBX-ESX]

# Disable Ambient Sounds

Disables various ambient sounds, scenarios, and audio effects in the game.

## Features

- Disables ambient zones

- Removes vehicle scenarios

- Mutes police scanner and flight music

- Disables random events

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ANTI STRAFE [QB-QBX-ESX]

ANTI STRAFE [QB-QBX-ESX]

# Anti Strafe

Prevents strafe movement while aiming weapons.

## Features

- Detects rapid A/D key presses while aiming

- Breaks strafe movement automatically

- Performance optimized

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ANTI DRIVE BY [QB-QBX-ESX]

ANTI DRIVE BY [QB-QBX-ESX]

# Anti Drive By

Prevents drive-by shooting by disabling weapon controls for drivers and forcing first person view for passengers.

## Features

- Drivers cannot use weapons in vehicles

- Passengers can only shoot in first person view

- Completely blocks drive-by for drivers

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ANTI CAR DUPE [QB-QBX-ESX]

ANTI CAR DUPE [QB-QBX-ESX]

# Anti Car Dupe

Prevents vehicle duplication by checking plate numbers and models.

## Features

- Detects duplicate vehicles with same plate and model

- Automatically removes duplicates

- Two detection modes available

## How it works

- Checks all vehicles every 5 seconds

- Removes vehicles with duplicate plates and models

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AFK KICKER [QB-QBX-ESX]

AFK KICKER [QB-QBX-ESX]

# AFK Kicker

Automatically kicks players who are inactive for a configured duration.

## Features

- Configurable AFK duration (default: 3 minutes)

- Custom kick message

- Performance optimized

## Configuration

Edit `config.lua` to adjust:

- `Config.AFKDuration` - AFK duration in minutes

- `Config.KickMessage` - Kick message displayed to player

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