The 0Tick Lumberjack Job System is a fully immersive, multi-stage forestry profession for FiveM. Unlike simple point-to-point jobs, this system requires players to engage in a realistic workflow involving heavy machinery and coordination. From felling trees in the forest to operating bulldozers and forklifts, this script offers a complete roleplay experience.
Framework & Compatibility
- ESX Legacy
- QBCore
- QBX
- Auto-Detection: The script automatically detects your framework, fuel system, and vehicle key system. No complex manual configuration is required.
Key Features
Three-Stage Workflow:
- Cutting & Transport: Players use a chainsaw to cut down trees and prune them into logs. These logs are then physically loaded onto a bulldozer and transported to the drop zone.
- Processing & Loading: Processed logs appear at the facility. Players must use a forklift to carefully load these pallets onto the main station trailer.
- Final Delivery: Once the trailer is full, players drive the truck and trailer to the delivery destination to complete the cycle and earn rewards.
Advanced Mechanics:
- Persistent Trailer: The main trailer at the job site visually updates with pallets based on the database count. It reflects the actual progress of the job.
- Shared or Personal Progress: Configurable to allow global server progress or individual player progression.
- Vehicle Interaction: Seamless integration with Bulldozers, Forklifts, and Trucks.
- Custom Animations: Realistic animations for chainsaw usage and log handling.
Configuration The script is highly specific but easy to configure via the config file. You can adjust:
- Payouts and rewards for each stage.
- Job locations and spawn points.
- Shared vs. Personal progress.
- Language settings (includes English and Turkish locales).
- Debug modes for troubleshooting.
Dependencies
- oxmysql
- A supported framework (ESX, QBCore, or QBX)
Support If you need assistance with installation or configuration, please join our Discord server or check the comprehensive documentation.
Links Documentation: Discord: